Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way ofthe control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer(non-linear Bend) to the control object, because there is already a translate Z…
I'm making an animation chunk for my character in 3DS Max. I'm in autokey mode. I just finished my idle animations at frame 30 and jumped ahead 10 frames to get started on my running animation. Here's the issue: When I transform make any change to my rig, it messes up the whole animation. It makes the entire animation from…
Now, I dislike Maya, I use 3ds max. But I noticed that maya had a nifty feature that would allow me to transform the gizmo along an edge. See image below for explanation: The white arrow shows the direction I want to pull the edge, in the first image you can see that I would have to adjust X and Y to move it, but that…
yeah someone posted this a while ago, but I thought I would mention the bits I worked on since I have got permission now http://www.boardsmag.com/screeningroom/tvfilm/7092 I modelled the princess, the barbarian, the superhero, the transformer getting out of the taxi and the little cute guy at the end Most of them were…
i create textures from photos. i have taken over 200 reference photos to work with, and i posted some first results here: http://boards.polycount.net/showpost.php?p=930491&postcount=2060 so far, i fix the photos perspective and transform them until they fit the geometry. but i have not worked on the colors yet. i'd like to…
So i working on transforming the bmw suv x6 into a post-apocalyptic vehicle. and i need advice on completing this. my idea is to be is that can be use in a game or engine here is what i got is cut in half so i can mirror it later. everything is a separated piece of the car like the doors and bumper. there some problems…
Hi, I'm currently trying to make an easy highpoly model from a lowpoly just by adding some bevels on hard edges for a game asset. As I tried it I encountered a whole new problem I can't find any information on in the forum. Pictures are easier than trying to describe it. The Bevel Tool offsets the faces until a fractional…
Hey guys, I'm trying to bend a few belts i have modeled using the flow path object option. It's not behaving as it should though. I have used it before and it worked (though not at first, somehow magicly worked) Now I seem to have the same issue. It's creating the lattice deformer in a totally weird location.…
Hello everyone! This is my second skin for the AK-47. This one was inspired by all the 80's Sci-Fi animation I loved as a kid. Mainly Mobile Suit Gundam, Transformers and Voltron. I threw a little Shredder in for the helmet design. I hope you all enjoy it, I had a ton of fun making this one. Reference Pictures Sketch 1…
Well, when a game engine is made the programmers either choose an existing animation format and build the engine around that, or they create their own animation format to fulfill their own needs. After this they'll develop tools to convert the output from their animation software into a format accepted by the game engine.…