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[Solved] Maya: Bevel Tool offsets faces until specific Fraction

Hi,

I'm currently trying to make an easy highpoly model from a lowpoly just by adding some bevels on hard edges for a game asset. As I tried it I encountered a whole new problem I can't find any information on in the forum.
Pictures are easier than trying to describe it. The Bevel Tool offsets the faces until a fractional amount of around 0.424. History is cleared, Transformations freezed and resettet, Bevel Tool resettet, and I also tried resetting the overall maya preferences.

Thank you for helping :smile:



Replies

  • jRocket
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    jRocket polycounter lvl 18
    It's a well known bug. I always tell people the bevel tool in Maya is great ... when it works.
    Try using non-fractional bevel to get around it. And make sure your mesh is cleaned. If that doesn't work, try reporting the issue to Autodesk with help->speak back->report a problem...
  • noNaim
    Ow i didn't know that, thanks! I'm pretty new to the scene and currently in a phase of going trough all problems you can have and trying to get around them.

    I found the solution by doing other things first:
    My model was pretty small and it seems like fractional beveling doesn't like that. So my recommendation for others who want to bevel small models: Scale up - Do the beveling - Scale down (or do it in blender which can handle it just fine)
  • throttlekitty
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    throttlekitty ngon master
    @noNaim Your grid appears to be relatively normal. Are you working in something other than centimeters for the maya units?
  • noNaim
    Yes, I wanted to model in meters but did it in centimetres so I had to scale up by 100.
    I don't get why fractional beveling doesn't work with small bevels because it should just work with percentages but maybe Autodesk isn't getting this either 
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