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post-apocalyptic BMW x6 Wip

polycounter lvl 9
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BI0H0G polycounter lvl 9
So i working on transforming the bmw suv x6 into a post-apocalyptic vehicle. and i need advice on completing this. my idea is to be is that can be use in a game or engine here is what i got

bmwx6wipfront.jpg

bmwx6wipback.jpg

is cut in half so i can mirror it later. everything is a separated piece of the car like the doors and bumper. there some problems when making it high poly in the front bumper. so i few question, can i use mudbox to fix the problems in the front bumper? is this a good way to make vehicles for games?
and sorry for my bad English
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