So, I need some help with my 3d. I made this axe and I'm not happy with it. I feel there are things missing. Things I should know how to do better. Doesn't look like metal or wood, I feel. Just, eh, not as good as it could be. So, I want to 'remake' it in the sense that I am doing a new axe. I'm working on a sort of base…
Hello, currently in my final year of university, and that means practise! Aiming to get as much feedback, opinions and corrections as possible- that is why this is being posted on Polycount! Making corrections to my own ability while I still can. There is an assignment, it is here. The task is essentially to recreate a…
Hi I just joined Polycount. Ive known about this site for a while but I didnt think I was good enough to join but now I really want to learn more and be a part of such an interesting community. In the past 6 months I really started to take my 3D art more seriously and here are some of the results. My first low poly model…
Hi Polycount community . I want share my latest work. I made it for study and trying my new skills (rigging and animation). Never before done any animation and rigging. So it's my first time :smiley: I'm also uploaded to cgtrader if you wanna to buy here is the link…
Hello polycounters! My name is Mateusz and I'm Game Design student. Currently I'm working on my bachelor thesis with my group. We are creating a retro futuristic game based on exploration. Second part of my bachelor thesis is a book I need to write. And here is my problem. Topic of my work is From concept art to 3D model.…
Hello PolyCount! Just little problem with my normal map, that I've been trying to tackle today. The map was created using Xnormal and seems to give me a wear dark shaded area in the maya view port as I rotate the camera. The normal map looks fine to me and leads me to think theres an issue with my maya options. The map was…
Hey polycount, I'd like some feedback on my most recent 3d work. I've created many swords over the past few years, but I think there are quite a few areas where I could improve. With that said, here's what I've got. By the way, this is intended to be viewed up-close, in first-person. Lowpoly: Sketchfab PBR:…
Howdy Folks, I've been lurking around here for a couple years and I think I could really use the eyes on Polycount to help me out with some good old fashioned, new asshole rippin, critique. \;^] This is my portfolio: http://jasonsampleportfolio.blogspot.com/ I've been feeling a bit constipated idea wise as to what I need…
Hello everybody ! This is my 1rst post ever on Polycount ^^ I just wanted to share with you some of my latest work ! Let me know what you think, and if you have any advices because I have plenty of room to improve :) I was working as a 3D Environment Artist for 6 months for the game : "Styx : Shards of darkness",…
Hi polycount! I'm new here, been lurking around for a little while and decided to man-up and start posting. I'm currently studying in England to be a 3D games artist (2nd year BA), but I love 2D concepting as well. I'll post up some of my previous work before going into what i'm working on atm Corner Room project for class…