So, I need some help with my 3d.
I made this axe and I'm not happy with it. I feel there are things missing. Things I should know how to do better.

Doesn't look like metal or wood, I feel. Just, eh, not as good as it could be.
So, I want to 'remake' it in the sense that I am doing a new axe.
I'm working on a sort of base model to get into Zbrush.

loosely based on this axe (
http://t3.gstatic.com/images?q=tbn:ANd9GcS8sjG3tbp1vKjTcSSO3UvswO42qKRJE1v7DI9q1u6nWWhx4Hre0Q)
There's a lot of stuff I could learn to do better. Texturing. Better sculpting techniques. Pipeline, even.
So, please help me polycount forum. You're my only hope.
Replies
Not entirely finished, but largely so. From my end. I want to hear some input.
I feel I've learned a little just from, well, doing more. But if I can learn even more from feedback then bring it on.
The axe blade itself has a few soft/blobby edges to it which don't make it read like forged metal. Also I would do more with the specular map on this part of the weapon and less with the normal map.
Keep it up
Will also try to make it look more metal-y via the specular map.
And thank you, I do like this axe better than the other one. Looked up some tutorials on wood-sculpting.