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Normal Map Issues - Please Help

polycounter lvl 8
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jwills polycounter lvl 8
Hello PolyCount!

Just little problem with my normal map, that I've been trying to tackle today. The map was created using Xnormal and seems to give me a wear dark shaded area in the maya view port as I rotate the camera.

The normal map looks fine to me and leads me to think theres an issue with my maya options.

The map was created using my low poly mesh as a cage to project down onto my high poly(i went into 3d viewer to make sure the cage completely covered the mesh). The file is a 32 bit .png currently at 4096.

Im suck at normal maps so any help is greatly appreciated!

mBcgyOb.png

CzEuPcY.png

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