Good evening. My throne room or Shadows of Despair consist of bio-luminescent plants that put out a depressing glow and a epic fire chard tree wrapped in living vines. The epic chard tree is in the center and all branches come from the throne it'self. Furthermore the huge deed tree (It's wrap in vines the tree itself is…
I decided to give this contest a whirl and give it my all. I'm mainly going to be using zbrush/maya/substancepainter for my workflow. I will check out some of reallusion's stuff and see if it can help me down the line. Here is a concept I came up with. I haven't came up with a name for her, but she is somewhat of a…
Kevin (of course), JordanW, Mikey Spano and Demond Rogers (yeah I have a hard on for Epic, wanna fight about it) Adam, Vig, Eraserhead, Poop (mainly his photos), everyone involved with Eat3D, and mainly all the polycount vets...
I mentioned in my demon maquette thread that I was making another one and offered to take more WIP images from it, so here it is! The maquette I'm working on now is getting close-to-being-done-ish, so I thought I'd post a whack of them. The picture quality isn't great, but the light in there doesn't make it easy to get…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
I've created several levels from start to finish but have never had a lightmap look as bad as some of the shots I'm about to show you. It's been a while since I've done baking and Lightmass so I may be missing a very important step, so I'll tell you what I've done up to this point. Hopefully with a better understanding…
Dear forum skimmers, check out what you're missing. * Fantastic UDK environment work * Super-clean high-poly weapons * Piles of awesome WAYWO stuff Find out more, with pretty pictures and everything, after the jump! Gettin' Medieval Over in Pimping & Previews, teaandcigarettes has been steadily working away at this…
Hi all! (and first of all - sorry for language, i'm not native english speaker) I'm trying to establish character's temper and his backstory. So in that way my animations would have that life and backstory behind the character. I choose to work with Kiel Figgins' deadpool character (you can find it…
Hi there, Project: I am an AR developer. I have been working on an AR strategy card game. This is not a traditional 'card game' as the cards are actually standard playing cards and they are used to place buildings and units into the game world. I have a working demo of the project at the link below. I have a rough idea of…