I have a few meshes in max 2009 imported from zbrush and the scene is knocking 8 million polys. How do you guys manage the scene with such high poly counts? I have active degradation on but that doesn't seem to do much unless it's not working properly, is there a way to increase the framerate/make scene navigation more…
Wanted to try and take a shot at building my first enviroment and try to learn UDK. Decided to go for a pretty simple scene from The Dark Knight movie. Basically at the moment I'm just blocking it out, before going in to build the high-poly's. Was thinking about building some modular pieces for this scene, like the…
This is a scene I've been working on for the past two weeks and its getting to the stage where it's almost done, aside from some little things need fixing. This piece of work will contribute to my demo reel along with a number of other scenes that are incomplete. Anyway, it would be great to hear some feedback on the…
Hi guys, I've been working on my first scene for my portfolio. The scene I'm making is a Detective's Office inside UE4 and right now the current render is in detailed lighting mode. There's still a lot that will be added, the lighting will be two lights on both sides of the walls. I'll keep posting updates and the process…
Just finished this scene, here. It took 1 week, modeled in max. Any advice or crits would be welcome, I'm calling it finished for now, but I'll use all the advice I can get before starting my next scene. This is just a scene I came up with to try beefing up my portfolio (Because I'd really like a job! =D) Anyway, this is…
Hi Polycount, I'm working on a new scene :awesome: My idea is a mix of a traditional Zen garden with futuristic influences. I dream from warm wooden colours and more cold and clean walls with a huge Bonsai tree in the middle of the garden. I jumped right into my scene and create a rough blockout scene for early tests to…
Here are some images from a recent test I completed. This scene was constructed from rough 3ds max file and a concept image, both of which were supplied to me. All assets for this scene were modeled in high-ploly and baked down to normal, spec and color maps. I still plan to add more details such as wire hanging from the…
Hey guys, I am currently working on an environment scene for a first person game for my Game Art School. This particular scene is supposed to be fairly dark because the player has to turn on the power supply to bring the lights back on. Usually I concentrate on props, and this is my first bigger environment scene. This is…
NEW BEGINNINGS! Just began working on a portfolio project, focusing on improving my environmental art skill set. I'm using modular assets to build a game ready scene, in unreal engine. Critique, comments are greatly appreciated. Here are the most recent shots from the scene. These current shots are tiles I've modelled for…
I decided to go for the calm version and calling it finished now. I also thought about adding northern lights, but it was time to end this one :) Here is the end result. It doesn't changed to much, but I want to post the end result here: Initially I also wanted to make a short fly through, but Unreal decided to crash every…