NEW BEGINNINGS!
Just began working on a portfolio project, focusing on improving my environmental art skill set. I'm using modular assets to build a game ready scene, in unreal engine. Critique, comments are greatly appreciated. Here are the most recent shots from the scene.
These current shots are tiles I've modelled for one particular block of the city blocks that will be created. These blocks then can be tiled to customize different scenes/neighbourhoods.
Replies
In light of adding punky in your face elements, I have a hard love for neons, and cyberpunk being very in your face, and sometimes crude on a dystopian level, I modeled some neon "graffiti" as the centerpiece for a hotel gone rogue.
Still undecided on what to change about the girl plastered on the front of my building, today I scattered the air con units, I plan to model various sizes as well to emulate that of a crowded and overpopulated building like in this ref image. I also blocked out a basic fire escape which is subject to change as I add other components to the building.
esize
So I've been reworking scale, shape, and my reference.
... (round 3, fight)
Reworked asset list 22/8
- Wall variations (both straight and curved, decided on working in some zbrush textures so everything is now beveled
- Road tiles (added curvature to the set, so I have more freedom with paths
- Window variations, both modern and present day window designs, instead of one set window tile
New assets 22/8
- Signs (basic and a sign that snaps around the side of a curved wall tile)
This actually reminded me of the 'Titty Twisters'' sign from Dusk til Dawn.
http://vignette4.wikia.nocookie.net/dusktilldawn/images/b/bd/Titty_Twister1.png/revision/latest?cb=20151105023628
just realised it's a 'hotel gone rogue', it could still work haha