I don't think you are really that screwed tbh. I definitely think you took the wrong approach, don't get me wrong. But looking at the ref, if you are looking to replicate that as close as you can...most of it consists of unique props and decorations that get slapped on the wall anyways. Consider doing a quick blockout of…
Well, there is a lot to take into consideration. If the client wants the bag as presented here, with the high level of detail and polish, then they should be willing to pay for the time it takes to create that. It shouldn't matter WHAT you're building for them, it should matter how long it takes to get them the quality…
The things I wanted to get finished for school (free work assignment) are finished. I wanted to have the house, a few props and the base of the scene ready. Trees are made with SpeedTree since it was not my main goal to create foliage. I just wanted to create the house and some props in this style. The water is a material…
I'm searching for a creative low poly artist to create one of the first ray tracing games that we gonna sell in some of the game stores (itch,steam,gog, eventually xbox live). Visuals: As ray tracing is still at its early days, I'd like our game to be visually a hybrid of low poly and low resolution, combined with…
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
Slumberfoot Entertainment is a little startup indie game studio from Columbus Ohio that recently formed the middle of last year, and we are in need of 3D artists! Our game is in the late stages of planning and we are in need of assistance. Once we have a gameplay demo to show off, we intend to get the ball rolling on our…
got this bad seams in my 3dsmax 2010 (also max 09)viewport if any model got a transparency material or see-through is active. In viewport options i switch to best transparency but nothing changed. driver up to date and changed to older for test - no differnt. any idea ?
Hi Polycount Community! I'm creating a "Race Track Construction Kit" for the Unreal Marketplace and wanted to share the working progress here and get some feedback and critiques. I've already made a lot of assets for this pack, for example, metal rails, fence rails, tires, banners and etc. (I will attach some screenshots…
Hey everyone, I'm self-taught a 3D prop. artist from India. I've been doing 3D for over an year now. I haven't done weapon modeling yet! I'm more into environment prop and environments. I'm currently working on a FPS game (we're a team of 6-8 hobbyist connected via Discord.) I one of the two 3D artists we have in the team.…
I'm putting together a low-poly zombie infestation themed "limited MMO" (32 player instances of a large city in which players are randomly placed and have to escape - all with persistent gameplay!). This is supposed to be a fun little project for those of us who are tired of working in higher poly. We'll be working with…