I'm searching for a creative low poly artist to create one of the first ray tracing games that we gonna sell in some of the game stores (itch,steam,gog, eventually xbox live).
Visuals:
As ray tracing is still at its early days, I'd like our game to be visually a hybrid of low poly and low resolution, combined with realistic lighting, materials, effects. I've written tons of ray tracers, hence technically I know what I'm doing, yet I've been usually using some public 3d scenes, that's why I'd really like a 3D artist to join.
The assets are pretty modular, environment, textures, props are composed of modules, hence every 3d model you create will add a vast amount of possibilities/permutations to the game, yet you can create a completely new set of modules, which will make the world diverse and fun to explore for the player.
Game:
It's a roguelike first person game (alike Ziggurat), with a sci-fi setting. Exploring space ships/stations with all kind of interesting environments, enemies, weapons.
Work:
you: Take responsibility for all the art, either by creating it all yourself or finding artist that will take over parts.
me: I do all the code, I'll also do all remaining work that might bump up (except audio, at some point we'll need to replace the dummy stuff with professionally made stuff). Hence you'll be free to focus purely on art (unless you want more hats).
I'd suggest we'll talk in discord, drop me your contact here or via pm.
Replies
1. I'm not really interested in joining some unity/ue generic project. No offense to your project, it's just that I'm not motivated to create "yet another..."
2. Yes, I really want to create a ray tracing game. I understand there might be more money to make with mobile games, or browser games, or a visual novel or... but I really really want to make one of the first ray tracing games, because it's an opportunity to make something pretty and unique.
3. I'm open to gameplay, artistic direction, genre etc. I have an idea, just to make us kickstart development, but if you have a dream game, I'm open to hear it, drop me a pm here. (Although please consider that it should be compatible with ray tracing).
4. "But you cannot make low poly and make it look realistic." I'm not talking about low poly in a way where you create car models with 100 triangles, I'm talking low poly as in "simple design". The goal is to make it look very realistic, of course. One example would be brutalism architecture, e.g.:
https://i.pinimg.com/736x/68/f8/a7/68f8a7306303a551e8844b3baeb87f28.jpg
https://i.pinimg.com/736x/bb/b7/98/bbb79802f81a259e54b60d1f93fd89f5--elementary-schools-switzerland.jpg
https://static.independent.co.uk/s3fs-public/styles/story_large/public/thumbnails/image/2018/02/09/11/habitat-67-1.jpg
https://qph.fs.quoracdn.net/main-qimg-639500508e4742033ba4d0e102f77d64-c
https://i.pinimg.com/originals/ed/12/4c/ed124ca8c953b2ffeb27984a8ccf3dc8.jpg
https://i.pinimg.com/236x/f2/e6/57/f2e657a68fd039f5b6b2115eb6b9ac20--lai-architectural-photography.jpg
imho, even a walking simulator, with that realistic graphics, would be amazing. There are other directions.
The ray tracer is working, the engine is in good shape, gameplay wise walking around etc. works. The story is fleshed out, but.....
sadly my last Artist has too much on his schedule to continue this project, hence I'm looking for a new artist to create an amazing looking world.
Screenshot of an older prototype:
https://www.youtube.com/watch?v=vY0W3MkZFs4
darn, isn't it pretty?
And bonus time: https://www.youtube.com/watch?v=qUJTq2EuslI
I'm still searching for an Raytracing loving artist