Hey everyone, I'm self-taught a 3D prop. artist from India. I've been doing 3D for over an year now. I haven't done weapon modeling yet! I'm more into environment prop and environments.
I'm currently working on a FPS game (we're a team of 6-8 hobbyist connected via Discord.)
I one of the two 3D artists we have in the team. I just got the task to model a 'SCAR-L' for the game!
Clearly, It is going to be a Hero prop and will eventually get animated as well.
man! this makes me nervous!
you can check my artworks here, (
https://www.artstation.com/untamed_wolf )I haven't done any intensive Hard-surface yet!
also, it is the first time, I'm posting on Polycount.
I don't know if this post will reach you or what to expect. I'll keep on posting my WIPs everyday, whenever I'll work on it ( I have my semester end so I can't guarantee of posting every day until 22nd December)
Today, I searched for Blueprints and adjusted them in Maya and worked on the main body a bit, I have to go out for my college now, I'll continue on this tomorrow.
here's the screenshot of today's progress! (I'll do all the optimizations at the end)
Replies
Here are some screenshots and GIF.
Closing this thread here with this reply.
A casual word of warning though. If you are working on a game that you intend to finish, it can be dangerous to get caught on props or weapons so make sure you finish this one fast and jump to the next. A full game requires a lot of models and with only two 3D artists you have to really prioritize your time.
Model looks great though, and I would love to see textures
Yeah I agree on prioritizing things and finishing early but the guy who's making the game is on vacations and will be returning around 24 this month. So he asked me to deliver the model before 24th and meanwhile, I'm working on my personal projects.
Tbh, I didn't expected a response to my thread. But since I've got now, I'll be posting more updates and try to be regular here.
You'll surely see the textures as soon as I contact him and ask him about its details. Meanwhile, I'll be posting another thread today. WIP of my current project. I've started texturing last night only.
Again, thanks a lot for feedbacks
I'll implement these for sure and share the updated model asap!