Hey guys, So I'm trying to create a tank tread by using a single piece animated to follow a spline which is then duplicated. I can get it to instance easy enough via the spacing tool, and get it to animate by constraining it to the path, but doing both has me at a loss. I'll also need to be able to export the animation is…
Here are my first few screen caps of a StarCraft 2 Siege Tank model i will be working on. It is a WIP and all and any feedback would be greatly appreciated. thanks in Advance! These are my main concept photos. And these are some ScreenCaps of my WIP Tred Close-up Top View Side View ...Updates to come very soon!!
Hey, my first thread ever on this beautiful site. After i got a bit tired with modeling all those milion cars over the years i started to do this tank last week. We talked a bit with Waaarg, user on this for, and he recommended me to use it for some good feedbacks. My plan with this project is to create SU122 for games…
Hello, guys. I have just finished a model of T-90 battle tank. For modeling I used Maya, for texturing - Substance Painter. For rendering Arnold. Thanks for feedback.
Hi everyone, after hearing nothing but good things about this forum from a few friends, I decided to join and hope to contribute. I'm just trying to do some quick high quality models before moving onto bigger portfolio pieces. This is a gas tank I modeled last night. Right now its sitting at 870 Triangles. I know this is…
Hey, I'm glad to present my new artwork. I would be grateful for both praise and critique. The artwork is modeled in Foundry Modo, painted in Substance 3D Painter. It took me 2 months to finish this project. I've made a lot of mistakes (I'm grateful for them), redone a lot, and my computer is really slow 56 000 tris…
Hello again polycount! I would like to ask your help and feedback on a current side project I am working on for a friend at work: A WW2 Anti-tank Rifle (PTRD); inspired from the comic book Blanche the Baby Killer. My intention is to use this as a high poly mesh to bake to a lower, game art mesh. Currently some of the…
Hello everyone! I have started working on an environment and I'm 100% sure it will be a complex learning process, so I want to document the whole process. The concept comes from Julio Dionizio , and most of the inspiration I have in this scene comes from TLOU II. This is going to be my first environment, because although I…
Hi all, this is a project I created for my university work. I attempted to create a mech without using sculpted detail instead of applying most of the detail from hight information, this was to test if it was an appropriate approach to creating such a large task. If possible for my course please provide feedback! The scene…
Team Name: Scripting Fire Team Logo: Project Name: Tank Up Brief Description: Tank Up is a feature rich Tank VS Tank shooter. There is no "campaign" to it as it is purely multiplayer. More info/features coming soon. We will have updates posted to our website more than this thread if you are truly interested in Tank Up's…