Hello everyone!
I have started working on an environment and I'm 100% sure it will be a complex learning process, so I want to document the whole process.
The concept comes from
Julio Dionizio , and most of the inspiration I have in this scene comes from TLOU II.
This is going to be my first environment, because although I have a base in Unreal I have never finished a complete project, so I am new to all the concepts of lighting, color, creation of materials, optimization in UE,... I've already had time to collect all the articles and references that can help me make the project, but nothing else would be more useful than some feedback from you.
My main goals in this project are:
Transmit storytelling
Learning to illuminate in the UE
Make a couple of materials with Designer
Learn workflow with Megascan and UE
Get an art style similar to Naughty Dog's studio
Learning to use vertex painting
And motivate more "beginner" people like me to get their first scene done. And to motivate myself to finish it
This is my PureRef right now:
My first steps have been to collect references, have a list of props I need and be clear about the storytelling. Then I got down to basic blocking and basic lighting. Then I started looking for assets in Megascan to do a blocking v.2 and see a little better the mood of the scene. I started to test materials and learn the interface and workflow of Unreal. Then I took out a lot of reference to make a version 2 of the lighting. And I think now I've reached a point where I've finished all the blockout phase and I'm going to make the final environment + main materials (wall, floor) and later I'll get the main asset which in this case is the fish tank.
And this is how the blockout looks like, I'll be glad to hear any feedback on my composition, or something I didn't realize, Thanks!!!
Replies
**This is the info that seem I'm losing in the way to substance to Unreal with this lighting i have now.
Another question I have is why this direcctional light goes through the wall? How can avoid this effect?
My next steps are:
The fish tank
Thank you very much to all, the next update I hope it will be already with all the props and starting to light.
All kind of feedback is highly appreciated
I'm still working on the general lighting and the last props.
When I finish the props and have a decent illumination i will get on the walls and vertex painting. I hope to have everything finished before Christmas
To the next "version" I want to adjust materials better, such as the orange of the fish tank furniture, try the sofa in yellow, and give more brightness to the carpet.
By next week I'll have it 90% finished so there's not much left . I'm following lighting tutorials from Ryan Manning on youtube, but any useful material is welcome.
Stay safe guys
The wood planks are really standing out from the rest tho
1-with
2-without - What I like most about this one is that the light outside is no longer so bright, and it looks more "realistic" to me
1 - more contrast
2 (below) more blue
3 ( right) more purple
I thought that since I have a lot of "step by step" material I will make a small entry in artstation with gifs and explaining step by step when I upload the project.
Did you try playing around with "Diffuse Boost" in the "World Settings" ?
If you are finished with it, though, bravo!
Not at all, I have the diffuse boost in 1. I will try to play around the value to see if I get better results. I had to adjust the Specular Scale of the main light of the fish tank to correct the hard shadows I was making on the floor as you can see from the previous update to yesterday.
And thank you!
https://www.artstation.com/artwork/w6BmDZ
Hope it helps you, and thank you !