Hey guys,
So I'm trying to create a tank tread by using a single piece animated to follow a spline which is then duplicated. I can get it to instance easy enough via the spacing tool, and get it to animate by constraining it to the path, but doing both has me at a loss. I'll also need to be able to export the animation is a way that isn't too unwieldy for UE4. Anyone dealt with something similar and/or have some tips?
Thanks!
Replies
If you're game is fairly low poly then you can animate UV's inside of unreal with a panner node. That won't actually move geometry, it will just scroll a texture, which is a pretty good way to do it for mobible and games running on low end hardware or when the treads aren't the focus of the game.
If you're looking for a higher poly solution then it gets pretty complicated, pretty quickly, with a lot of the work being done in unreal through blueprints.
https://www.youtube.com/watch?v=nCYYWorsYpQ