Team Name:
Scripting Fire
Team Logo:Project Name:
Tank Up
Brief Description:
Tank Up is a feature rich Tank VS Tank shooter. There is no "campaign" to it as it is purely multiplayer. More info/features coming soon. We will have updates posted to our website more than this thread if you are truly interested in Tank Up's development.
Tank Up Features:
1. There are going to be game modes where players actually spawn from a CA 130 Hercules
New Features will be revealed oftenTank Up Tanks:
1. United States M1 Abrams Main Battle Tank
2. Russian T-90
Tank Up Maps:
1. Airport Map
(Map Name TBD)
2. City Map
(Map Name TBD)Theme/Style:
Realistic Graphics (meaning not cartoon)
WW2 to Modern Day Tanks
Modern Day Equipment
Modern Day Maps/Locations
What's Done:
+ Console (Alpha)
Will work as admin console
- Will handel chat (Example: if the play presses a button the the kayboard a user friendly chat window comes up but what its really doing is saying in the console "say whatevertheplayersaidhere")
- Console Will Be Used To Debug The Game As It Creates A Log To A Text File
+ Networking Section
Basic Server and Client Network Frameworks
Client Can Connect With Server
Client Can Pick Their Own Username To Connect With
Basic Chat Box
Basic Server Information (player kills, player names)
Players Can Shoot and Interact With Each Other
+ GUI
Basic User Interface (not really a design more of a layout, and yet not even a perminit layout yet)
+ General Scripts
Basic Tank Controller
Advanced Tank Controller (better cameras, tracks movie with objects and terrain, wheels move with objects and terrain from the tracks motion, tank model template is final)
+ Tanks
Beta Tank Number 1 (M1 Abrams)
+ Rigged and Texture
+ Maps
City Map (3d Concept Made)
Airport Map (runway textures made, but we need someone that knows about airports to paint it)
+- Runway Textures Redone by David
+++ Runway Mesh Created And Being Textured
+ Music
No info yet
Target Aim:
Our ultimate goal is to get our game on Valve's Steam Service. We plan to get two maps and two tanks than send them a demo. Hopefully if they like it they may approve our game, than we will have to integrate all Valves networking API.
So if you can see what I am getting at here is that the target aim is to sell it on Valve's Steam service for maybe 20-30 USD.
The worst case scenario is we do not get approved by Valve. We haven't planned for this yet, but if it happens we will be work around it.
Technology:3ds MaxMayaSoftimageMudboxZBrushSculptrisBlenderV-RayMental RayWorld MachineUnity 3d Game EngineCrazy BumpX NormalAdobe ProductsCinema 4D3d CoatX-ray UnwrapPhoton NetworkingSugar SyncBG+ (3ds Max Script)
Any plug-ins for any software are allowed as long as it comes out good in Unity
Website:http://www.scriptingfire.comWhat We Need
One of the modelers we need must be able to rig meshes. Not characters but tanks. We need our tank tracks rigged to go along with our scripts. We have a nice tank modeled and textured, but we need it rigged and no one on the team can do this. This modeler also must know how to normal map, and texture. If you are interested we must interview you on Skype, be prepared to show examples of your work. Also be prepared to introduce yourself we like to know a little about the people that work with us of course.
Want to help out?
email
admin@scriptingfire.com
We should reply in less than one day
Contact Us:http://scriptingfire.com/?page_id=7Contacts:admin@scriptingfire.comkevin@scriptingfire.com
Concepts:
Scenes
Videos
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