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Army Tank Mech [FeedBack for Education reasons]

TSRTP
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TSRTP polycounter lvl 4
Hi all, this is a project I created for my university work. I attempted to create a mech without using sculpted detail instead of applying most of the detail from hight information, this was to test if it was an appropriate approach to creating such a large task. 

If possible for my course please provide feedback!

The scene was created by PurePolygons and was used for displaying the asset. 

The tank is based from an E-75 with inspiration for the legs from an artist called "Toumas Korpi"

This project was created in 3DsMax, textured in Substance Painter, rendered within UE4, ToolBag, and 3DsMax.





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