Hey everyone, I have really been struggling to find any decent resources online on tips/pointers for effective game topology that would be suitable for importing to a game engine or passing off to a rigger. Through all my reading, I generally find conflicting information about triangles and N-gons and effective ways to…
Can you bake a mental ray shader to a texture? Basically I want to create a really fancy MR shader, then throw some ambient GI lighting in and bake out texture map from this to use as a diffuse pass on some low poly stuff... Anyone know of a tut, or how to do something like this? I'll take an answer in either maya or max...
Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
16 bit and 16 colour aren't the same thing. Don't get those confused. If I remember rightly, 16 bit is 32,000 colours. Personally, I'd very seldom if ever use the technique that Sage suggests picking the pallette before you begin. Paint the texture in full 24 bit, keeping in mind that you don't want to use too many…
Hello! I would like to hire you to create a fun & somewhat non-realistic 3D version of myself. I am an online teacher with different eLearning topics (music instruments etc.) and I want to use different animations for image & video lessons on my website and other channels. So, in short, first we need a 3D game character,…
Mari is by far the most powerful 3D painting package out there. It has a layer setup similar to photoshop, but improves upon it to work better with multiple texture channels. You can paint across all your texture maps with one brush stroke which is insanely helpful for speeding up your work. With the recent update it has…
Hi, I created a cool stylized vertex paint texture for a blocky low res mesh from a detailed texture map in Maya. You can see it in the images attached. However now when i try to create this same look in Maya 2019.2 it always comes out very soft and blurry. I have tried using "harden edge" which is what I did before…
Hey guys, I'm using windows 8.1, and I've got a lot of textures in different formats. I've been using the default explorer but I've come to a point where everything is disorganized, and there are some formats (eg Targa) that only open or preview in Photoshop. So, what software do you use to navigate through your textures?…
Hey folks, I was teaching one of my texturing classes yesterday, and one of my students handed this in. I was floored. Excellent work! The assignment was to make 4 crates on a super simple cube, yet create the illusion of depth with the various techniques that I teach... All in the diffuse... There are no specular or…
Hey guys, After about a year away from modeling I decided to fire up the old 3dSM and get back to it. I made a simple torso model and am in the process of texturing it. I'm fairly happy with how it is turning out (much better then my last which doesn't say much) but I'd like to get some tips on adding more color into the…