Hey folks, I was teaching one of my texturing classes yesterday, and one of my students handed this in. I was floored. Excellent work! The assignment was to make 4 crates on a super simple cube, yet create the illusion of depth with the various techniques that I teach... All in the diffuse... There are no specular or normal maps. But the image is rendered in Marmoset tool bag.
Link to his gallery here
https://www.behance.net/gallery/Hand-Painted-Textures/14351391
Replies
Wish I had those skills >:
Again, no normal maps, no specular and no high poly. This was UV and applied to a simple low poly cube... 8 vertexes per cube. You can just as easily apply this to a flat plane.
The wood is an overlayed tileable texture? Pretty nifty. You can see the same wood tileable used on all wood textures on the site. You do whatever you have to do to save time though I guess?!
Very nice! Good job teaching!
Just messing, that's awesome! Insta-job when finishing the course methinks
Everythin is hand painted on a 1024 texture using photoshop. No surface transfer, no normals and no specular
http://www.blizzplanet.com/wp-content/uploads/hearthstone-Card-Box-Cinematic.jpg
His inspiration was certainly inspired by Blizzard... there is no doubt about it....and certainly many other people online are Blizzard fans and try hard to create wonderful artwork based on Blizzard's style.
so to satisfy your needs, I have attached a break down of his process. so to be clear, the artwork was done by the student, but he was certainly inspired by Blizzard's style and intellectual property.