Hey guys,
After about a year away from modeling I decided to fire up the old 3dSM and get back to it. I made a simple torso model and am in the process of texturing it. I'm fairly happy with how it is turning out (much better then my last which doesn't say much) but I'd like to get some tips on adding more color into the texture. Currently I feel like it's too monotone. Any tips or advice you guys have would be greatly appreciate!
Replies
Chris
contrast +20%
painting highlights
still not happy with the fairly monotone palette so I'll probably give it another crack later.
A few pointers. If you want to get better at painting textures in general work with an imaginary lightsource. It might not be that contemporary, but it's good practice.
First of all contrast yes, except on the nipples. If you take it up it much easier to see where there should be darker and lighter areas. Consider baking a lightmap overlay or paint the base as if you were starting out with basic lighting
Some subtle shade in the armpit and other areas for example wouldn't hurt cause having even lighting all over makes it seem flat. Every muscle doesn't need to have a ring around it either. It's good that you have the muscles chisseled out, but now that you've defined them, try and paint over the places where the skin-creases wont be seen. So you keep some and you lose some, it's just too chisseled right now.
Cold and warm tones are really good, you might want to have one for up and down.
That's just a few tips, reference is also good not just for anatomy but also for coloring, but most of all practice
Edit: just saw your update. If you paint highlights and shadows you should be consistant and paint overall light and shading too. You kinda get the feeling the model is glowing because it's so even all over.
But hey keep cracking at it, it's a good start
EDIT:
I think I found a site to cure my fear of "color". I think I'll retry this texture tomorrow from scratch using the tips this guy has for setting up a palette.
Skin Tones Tutorial
Rens: I lol'd... and you're right
You might want to do some selective desaturation after the darkening, though.
I don't have photoshop with me here, so i can't demonstrate what i mean, but i hope you figure it out.
EDIT:
Does anybody know of any frapped texture painting tutorials. I know there were a few floating around awhile ago that showed an artist painting from start to finish and I'd like to get my hands on any to check out various work flows.
Great example Suffeli. It's like, an organic texturing 101!
Just my thoughts. Really it's all about mileage. Study and observe, but be sure to try to apply it as much as you can. Even if you think you have a grasp on it, it may be 1000 textures until you really have an eye for that particular thing and nail it down. So I would encourage you to keep on keep'n on
Ie, the underside of the pec meets the abdomen with a deeper brown and lighter, saturated yellow. This higher contrast edge gives the illusion of depth. The less contrast you have between shapes and on your edges, the less depth it will have. You can completely control the forms of your image by making sure to keep a lively edge contrast style throughout.
You need to be consistent though, with a lightsource (general). You dont need to be crazy with it, but applying some contrast to your forms will help pop details. Keep in mind surfaces, and their properties. Metal will have higher highlights than skin, compared to rubber, plastic, or stones.
good luck mang, keep the updates comin If you get stuck, remember you can always start over.
Seriously though, i thought you were getting there, but now this is just full of pillowshading, and there's no strength to it, it's all blurry. I don't like to praise shortcuts over a true understanding of what you're doing, but i think you'll arrive at a much better result if you work with hard-edges brushes and confident strokes. Right now i see you using a palette of 11 colours where you could just as well have used two to block it in. I don't think such tiny variations should be kept in mind this early on. This is where you establish your shapes and lighting, and i think you'll struggle with this as a base.
Then again, if this is what works for you in the end, do pursue it. Just give others' tips a go sometime to see if they don't suit you better.
edit: and i don't mean to say you haven't progressed. This one has more depth than what you first posted