Hi I look at forum and I didn't saw any answer to my question. I need to work on my project on my work computer and also on my home computer and I basically use only my custom materials, it is some option how to copy my mateirals from one computer to another, I try copy Quixel Suite from AppData\Roaming, but on another…
I have a new little tool for ya'll. It's a toggle macroscript to apply the currently active material in the material editor to newly created objects. Auto Material docs and download... [ame=" http://www.youtube.com/watch?v=Ig1k4Xcii-0"]Auto Material for 3ds Max - YouTube[/ame]
Hey everyone, I am somewhat new to Unreal Engine 4. I have a question about materials. I've seen some tutorials and videos that talk about making your own materials inside of UE4. I was going to make a small environment scene using 3ds max for assets and then texture them in substance painter. Is going that route a good…
hey guys, so I'm checking out modo at the moment. I'm a bit confused with the materials and could use a bit of help- it looks like I need to specify a uv set in the material properties (texture locator panel). So, my question is how do I have one material applied to several objects with different UVs, if I have to specify…
I've created this lava material in UDK for a piece I'm working on and could do with some feedback as to how it's looking. Here's a video of it in action Currently it's setup with two scalar parameters: Crust Density and Speed. Any idea's as to how I can improve it? or more controls that would be useful to have on the…
Hey, I was looking around for some other mudbox materials, and I can't seem to find any. The ones that come shipped with mudbox don't please me all that much. I'd love the bronze material that zbrush has. Although I doubt it's available in Mud. If anyone knows of any, that would be great! :)
What is a Material ID in 3ds Max? Every now and then I am prompted with a window asking if I want to match the material with the material ID when attaching objects. I have read the manual but I still don't understand. The term comes up quite a bit making me feel it has importance...
i always had a material showing the vertexnormals of an object (since max4) looks like this in the render but i cant fine one for 3dsmax9 (64) bit these things ere very usefull for rendering normalmaps from the viewports (for walls and stuff for example) so, does anyone know how to get one of these materials for max9?