i always had a material showing the vertexnormals of an object (since max4)
looks like this in the render
but i cant fine one for 3dsmax9 (64) bit
these things ere very usefull for rendering normalmaps from the viewports (for walls and stuff for example)
so, does anyone know how to get one of these materials for max9?
Replies
Ben Cloward has a HLSL shader in here.
copy this in a text file and name it something .fx and then open it from max as a
"DirectX Shader"
C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): error X4532: cannot map expression to pixel shader instruction set
C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(51): ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
Have anything that will actually render?
Or ideally, draw in viewport AND render?