Hey Guys, So here's my WIP block trying to get used to animating at 30fps. Ill upload some more views as well as an in-game perspective once I'm finished blocking (cleaning up and fleshing out some of the core mechanics that aren't quite there yet). Anyhoo, who is this guy??? Bjorn The Poro Snatcher For every kindness…
Ok.. so I know it is a long shot here, but does anybody know of a way to transfer maps using the hardware 2.0 shaderFX node in maya 2015? As far as I can tell, you can right click the nodes in the graph and output those to textures, but ultimately I would like to bake all of that info into a new layout. The idea would be…
Hi im new here , and honestly i wont submit an splash art , im just concept artist by now , im just studying so will apply to this contest for fun! <3 i know im not the best at drawing , but i really hope you like my ideas and they seem interesting to you <3 I started with a sheet for skin-ideas and i ended up with 14…
Hey, everyone, I have been working on an environment piece inside Unreal based on the awesome work by Vincent Proce on Magic The Gathering, especially by one of the plains cards in the Zendikar expansion. Right now I'm working towards finishing my set dressing, I'm planning on also adding some moss and replacing the cloud…
Hello everyone. I want to learn the process of creation different environment assets for realtime PBR with the help of photogrammetry. For now i have some basic understanding of the whole process. So the this topic is some kind of journal. and I hope some advices. Thx. For now the pipe line is some kind of: 1. Make some…
I've just felt knowing which game brings out the most inspiration out of you, as an artist? I know some of you can't make a choice to only choose one game but on this thread you'll have to. Basically, as an artist, which game do you always refer yourself to keep doing what you're doing? Your top of the video game pantheon.…
Matrieya Studios is in need of a concept artist to help develop characters and environments for a new FPS/RPG named Calamity Fuse. Calamity Fuse: Imagine if Final Fantasy 7 were combined with a classic high-speed shooter such as The Specialists. The elements of an FPS and an RPG are combined allowing the player to use…
I'm going through the hard surface tutorial at: http://forums.cgsociety.org/showthread.php?t=373024 I can't get the part about undercoat/primer to work. It involves expanding an all layers flood fill selection. When I select the layers, most of the Modify menu is grayed out. I understand how it should work, and can…
Hey there, so I've had this idea for quite a while, and concepted it a while back. The character is supposed to be the grand blacksmith for a race of polar bear warriors - a position that is held with almost as much honour as the king or royal advisor or whatever. He's rather ancient, and adds ice/magic to his metal to…
My workshop submission: Ok, first up is a WIP for a Daedalus crossbow for Sniper, these are the greyscale side/top views that I wanted to work on, which I set as image planes in maya to help me model. My initial pass on a 3D model, notice the triangle count is way too high. Dota 2 Daedalus v.01 (click to view in 3D) and…