MTG fan art: Zendikar Plains
Hey, everyone, I have been working on an environment piece inside Unreal based on the awesome work by Vincent Proce on Magic The Gathering, especially by one of the plains cards in the Zendikar expansion. Right now I'm working towards finishing my set dressing, I'm planning on also adding some moss and replacing the cloud planes placeholders that I have right now. And I would love to have some feedback from you guys, especially on the lighting and look dev area, there is still a lot to be done but I want to pause my progress a little bit and see what you guys think about it! I have also a question about grass in big quantities... unreal is not allowing me to bake because of the amount of grass on the environment, is there any way to bypass that?
Replies
I think you are missing some things though which makes the card art amazing. I think you should push the contrast and lighting a lot more, but also get in some more color vibrance. I also think you could work a bit more on the scale, right now the geometric shapes feel small and not ave inspiring.