This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. I would like to thank the animator (Rohan Shinde) for his efforts in getting the Sage to come alive…
This was my weekend project. [ame] http://www.youtube.com/watch?v=a9YEZrhZtHI[/ame] Polycount is 1472, but I wasn't concerned with it. My goal was to get a custom object working inside a TF2 level. This is my first time exporting any object to Source. All created in XSI 4.2 and Mod Tool. A work in progress shot: Normal…
I am working on a office type setting and I just finished modeling the monitor. I started to unwrap it and wanted to test how an emissive map would look but I can't find anywhere to add the gayscale map in Maya. I want it to work in realtime and not post so the glow doesn't work and the incandescence isn't doing what I…
Hey everyone, my good friend Ivan Arellano created a new realtime shader for all of you Maya users out there - check it out, it's free! Download his new shader here His website - http://blog.ivanarellano.com/ Crit's are welcome on the shader! Also if this should be posted in another part of the forums let me know, I…
Whilst eagerly waiting for my GT5 fix (Nov 3), I randomly checked out Colin McRae: Dirt 2. I'm very much into my racing games, and I truly believed GT5 would be the pinnacle of this, if GT Prologue was anything to go by. But after spending a few minutes with Colin McRae: Dirt 2, I realised how wrong I was! To anyone who…
Thinking about making some models to put up for sale on TurboSquid and I was curious if anybody else here has done so, and what their experiences were. - What subjects usually get the most sales? - What type of models tend to sell better? (realtime vs hi poly) - How long do sales usually take to trickle in? - Is there any…
I just started importing my meshes from maya into UDK and wanted to have images of them in realtime. These meshes are only props, not full environments or levels. I would like to create a custom background in Photoshop to place my screenshots on and put em on my portfolio site. so far I've taken screengrabs of my props…
Makers of Omikron and Fahrenheit have a new one. Check out the video too. Pretty unique. In the video from their website, the character falls into that uncanny valley. She looks real enough, but her facial movements are hit and miss soemtimes. Sometimes its REALLY good, and others its like.. Why did she just open her eyes…
Hello, I am seeing camera clipping meshes into view in my marmoset viewer file on artstation. The white shirt underneath is clipping through the green jacket. The clipping reduces as I approach the model and gets worse as I go far away At first I thought it was the model scale, so I scaled up the model, but the problem…
Full Article: http://www.mmorpg.com/showFeature.cfm/feature/8959/Garrett-Fuller-Whats-Next-for-Mark-Kern.html Their website with teaser video: http://www.mek-entertainment.com/ Another raytraced voxel engine is called 'Staxel', from a couple employees who left Chucklefish Games / Starbound. You can see more here :…