I just started importing my meshes from maya into UDK and wanted to have images of them in realtime. These meshes are only props, not full environments or levels. I would like to create a custom background in Photoshop to place my screenshots on and put em on my portfolio site. so far I've taken screengrabs of my props from the mesh editor in UDK. Not sure if this is an acceptable way of going about this for a portfolio. Right now my portfolio only contains renders from Max/Maya.
I read over a previous UDK post about rendering for a portfolio but it looks like it pertains more to full ingame levels/environments.
Your suggestions are appreciated. Thanks
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Also, Isn't Maya's High Quality Rendering mode real time?
if there's no fancy screen effects going on you can use tileshot.
http://udn.epicgames.com/Three/TakingScreenshots.html
When you take screenshots with marmoset, it saves them into a TGA that contains an alpha channel that you can use to mask out the object and place wherever you want with photoshop.
That is a nice thing about Marmoset, but it could never hurt to display your knowledge of shader creation and such through Unreal.
Indeed, I throroughly agree - however if pressed for time, marmoset is your man (woman?) ^_^