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Heavy Rain -new game from quanticdream

polycounter lvl 18
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swampbug polycounter lvl 18
Makers of Omikron and Fahrenheit have a new one.
Check out the video too. Pretty unique.

HR.jpg

In the video from their website, the character falls into that uncanny valley. She looks real enough, but her facial movements are hit and miss soemtimes. Sometimes its REALLY good, and others its like.. Why did she just open her eyes so wide, dude that creeped me out!

However, I love QD, and many props for going after emotional acting in video games. Gotta love the realtime tears! Maybe they will polish up the awkward expressions to make it more convincing.


http://www.quanticdream.com/pages/frameset_index.php?lg=us

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  • aesir
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    aesir polycounter lvl 18
    I like quantic dream too... but the site is either down or slow as fuck.
  • Ramucho
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    Ramucho polycounter lvl 18
    looks cool! french studios are hopefully starting to rock with games like red steel or army of two ( wich I remember is being developed by EA france)
  • Downsizer
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    Downsizer polycounter lvl 18
    Omikron was completely broken by new directx patches and drivers. The only bad part is that you dont get the errors and such untill far in the game. Wonderfull settings and story.

    The game runs, but fog in first person is glitched and you cant see anything in the last few first person sequences. My left nut for a patch that will allow it to run on modern systems. Or if I could find the dreamcast version.. sigh..
  • Ramucho
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    Ramucho polycounter lvl 18
    well nomad soul had a lot of gameplay issues like the fighting and the shooting sessions, but the environnement was cool and persistant
  • aesir
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    aesir polycounter lvl 18
    nomad soul rocked, by I got stuck and never beat it... I got too attached to certain bodies and never wanted to switch.


    Back on the subject of Heavy Rain, is there anywhere that actually explains any info about this game?
  • McIlroy
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    McIlroy polycounter lvl 17
    I read that they are making Omikron 2 after this game ...looking very forward to that !
  • Ramucho
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    Ramucho polycounter lvl 18
    Don't know if this is a game, it sounds more like a tech demo showing their new stuff (even if they're talking about a whole franchise), it's really good but the begining is really static and the actresse's dubbing is somehow lower than average at the in the first part also using a one long single shot to establish the context was also really unapropriate.
    But then stuff gets better and she starts showing her upper teeth less and less (which made her almost hateful in the first part) and the screenplay gets more intense.
    Another thing I didn't liked was how rigid the arm movements were which showed a lack of attention to the screenplay, but here too things gets a little bit better in the end.
    Maybe they tried to simulate a real casting and making the actress takes more confidence gradualy as she goes on with the script, but that upper-teeth stuff and the bad dubbing (quite emotionless) makes her sound and look a little dumb.
    But still it's a great technical achievment.

    just my 2cents tongue.gif
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Uncanny valley is just a fancy word for "Weve got great modelers but our animation isn't up to par".
  • Weiser_Cain
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    Weiser_Cain polycounter lvl 18
    I agree with KDR
  • Ramucho
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    Ramucho polycounter lvl 18
    kdr they're using mocap so I think animation isn't that great because of the actress, but again the animator may have done a shitty job adjusting the mocaps data
  • swampbug
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    swampbug polycounter lvl 18
    I think they are using facial Mo-cap too. they used it way back on Nomad soul too.
  • Ninjas
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    Ninjas polycounter lvl 18
    Did you guys read what they are doing for the facial mo-cap on Beowulf? Electrodes sense activity in the eye muscules so they can run a simlulation of the eye shape/focal depth/ lid movement.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Imagine a Beowulf cluster of THAT!
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