Hi everyone, This is a WIP prototype level that our team of 7 has been working on with the mentoring of members from SOE. The premise was to create a level that would fit within the Free Realms style, with a sci-fi twist added to it. Long background story short, a group of exiles crash land on a desolate planet, and in the…
Hello! Adam here from the Polycount team. :) I'd like to get a thread started to hear from the Dota 2 content creator sabout how we at Polycount can make things easier for you. Many of you have been gracious enough to share revenue with us as a third-party contributor and we're really, really appreciative of that. We're…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…
Hey all, This is my first post in these fourms and I need a little help with starting a part of a model I'm currently working on. Im fairly happy with my RX-78-2 Kai that I modeled, and now I'm trying to GM-ify it, which is a pretty simple conversion since they are nearly identical, but the problem I'm having is with the…
Hi folks I´m now finished with my final project and so i can show what i was working on since.. ähm... oh.. shortly after domwar ... I ... ujuj.. time goes on faast This is some kind of prerelease in the english internet world, so if you find any problems or it-would-sound-better-if within the english subtitles pls. let me…
For this project, I wanted to create a ruined city that had become overgrown. I made two scenes, one was day time while the other was night time. I wanted the city to be fairly realistic but still maintain a fantasy feeling. I found it difficult to combine the two different styles. Another hard part of this project was…
Hi, I would like to take some crisp screenshots of an environment. Everything is downscaled 1 or 2 LODs atm. In the BaseEngine.ini I changed the LODBIAS to -2 for all the texturegroups, but it has no effect in the engine. Doe anyone know a way to globally set all texture to max res, either with LODBIAS -2 or TextureGroup…
Let's start in reverse with #3. Atmosphere: this is completely in your control and it's up to you to decide. What atmosphere are you going for? Industrial? Something like Portal where it feels like a lab environment? You need a clear and cogent idea of what atmosphere you're targeting before you can decide on materials and…
Swizz your newer stuff has been most inspiring. People like you keep people like me motivated. @suburbbum: hahaha i've gotten poop monster twice today, it's hard to get rid of that poopy feeling without having a bajillion subtools/polygons. This dude was supposed to be a 2 week project but it's turning into a 2 and 1/2…
hey guys i found one of my old models from 2 years ago and did a quick test as well as some comparison shots, i have to say that for a 13k model i am really surprised how it hold up with the new shaders although the faceting is kinda obvious marmoset 2: marmoset1: marmoset 2: marmoset 1: