Hi people. New at this forum. I loved the idea of doing some workshops with you, because I want to improve my skills at modelling, uvmapping, rendering ... specially focused at games. So, I'm here to learn. This is my attempt wip. Crits and comments are super-welcomed. I use Modo 401.
Ye, well.. random character project for my dusty portfolio, and I better !%&# finish this one x(¨ Did some thumbs and doodles today, picked a design and did a sketch. Probably gonna do a few more concepts, but its a start. -- Update 21-6-08 - New arms. Update 23-6-08 - Legs adjusted. Update 21-6-08 Well, since this project…
im having this problem with a static mesh of mine in UTed. i imported the model and saved it as its own package and now when ever i load the game it doesnt show. idk wuts wrong, i saved the package and i saved the level and when i open my level again i get a load error and shows that my static mesh is missing or something.…
so, i needed to give myself something to work on over summer break. i'm sure i'll finish multiple things, but the first thing i decided to model is a low poly F-14 Tomcat (the plane from Top Gun). i found this old airplane encyclopedia thing that i had a long time ago and remembered how fascinated i used to be with planes.…
Feature List -> http://www.sidefx.com/index.php?option=com_content&task=view&id=3044&Itemid=417 New Video Section => https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=247&Itemid=403
This piqued my interest so I hacked a macroscript I'd cobbled together a while back for turning sprites into 3d objects (it's a hack squared) It appears to work - it's not fully automated or clever but I actually got some decent results out of it bad things : It starts from a very inefficient mesh (quad per pixel) and…
Decided to try to jump over to hard-surface modelling, mainly weapons and the NN-14 is a pretty basic model. Did some minor changes to it, but tried to keep it as close to the original as possible. Would love for some feedback.