Looking nice so far, Just remember if you plan to bake this to a low poly keep your edges a little softer. If it's just gonna be a high poly thats cool to
@CarlK3D: Thanks. I am aware the edges are sharp, since I don't plan to bake any texture maps. Also, I've been fiddling with lighting and materials, along with some mesh improvements.
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Also tried to make a menacing render.