Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
Greetings! I got a question regarding to 3Ds max (2015 in my case) coordinate rounding topic which seems pretty fundamental, yet I somehow missed it before:Working with quite a small sized objects (> 0,01m) I find out that simple act of clicking at coordinate position fields (X/Y/Z) leading to object in viewport making a…
Hey all, After making keys on my Timeline, I am able to go back to the same views that I saved. This worked well as I made layers and could go back and forth between views. However after my most recent Z-File was saved, I noticed that toggling visibility of any layer now causes the Timeline keys to dissapear from view BUT…
Hi, i couldn't found out how i can just move the selected UV faces to an absolute position (means, the center of the selected shell would be on the new position after moving). I want to move every shell to the same position so they overlap each other. In my case every face is one single shell and i want to have them at the…
Hello everyone! We are Geeks. About us: geeks.studio Our games Outdrive and Cube Z have more than 5 million players. We develop VR games for the virtual reality clubs Avatarico and White-Ball. We make 2d and 3d art outsourcing for companies. 2d/3d Outsourcing Presentation Our services* Game development (Unity) * Game…
Hey there, This is just a work-in-progress of a female form I'm building in MAX for use in future projects. I started from a box using Sub-D modeling with MAX. I could have just re-used a hand or foot but wanted to really experience modeling everything from scratch. I purposely didn't make her too skinny...was trying to…
I'm having a problem with ND02 not displaying my meshes correctly in the Photoshop viewer (I'm using CS4). They just show up white and look like they have a ton of Z-Fighting happening on the surface. I'm exporting out of Max 2009. I export out as an FBX, seeing how that's the only format ND02 wants to accept (am I wrong…
First off let me say that I had v8 (dDo/nDo) and completely removed it before installing Quixel Suite 2.0 and am using PS CS6 on Windows x64. I am following the tutorial https://www.youtube.com/watch?v=WirF2bV8iNk#t=119 and when I apply rounded rectangle and apply the only options available to me are Size, Depth, Contrast,…
I have been working this character from a concept I found on Massive Black's website, you will have to scroll right a bit to see the concept I used [4th Concept on page]. I used Zbrush to block the body in with Z-spheres, then imported to Maya to build base geometry for the clothing and accessories. I brought the…
Decided it was high time I got back in to high poly modelling. Do you think its wise to learn z brush or stick to maya?. I have worked with maya in the past an found it ok, but it takes me an age to make a high poly head that is worth looking at. I presume nurbs for organic stuff is now totally out of fashion? Some links…