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What's the secret to getting your 3d meshes to display in ND02?

polycounter lvl 11
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Zepic polycounter lvl 11
I'm having a problem with ND02 not displaying my meshes correctly in the Photoshop viewer (I'm using CS4). They just show up white and look like they have a ton of Z-Fighting happening on the surface.

I'm exporting out of Max 2009. I export out as an FBX, seeing how that's the only format ND02 wants to accept (am I wrong on this). I've tried converting to editable mesh, poly and patch, they all come in with errors.

Any ideas what could be wrong? Is there a preset I need to use in the FBX exporter?

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