Hey there,
This is just a work-in-progress of a female form I'm building in MAX for use in future projects. I started from a box using Sub-D modeling with MAX. I could have just re-used a hand or foot but wanted to really experience modeling everything from scratch. I purposely didn't make her too skinny...was trying to capture a 'soft' look which I'll refine in Z-Brush.
Next step will be to add some more props and get her looking like an interesting character. Looking forward to eet.
Tanks!
Dan
Replies
Rusty...ah yeah...she's hippy..just how I likes 'em, but the lighting perhaps is a bit dramatic for a WIP...I'll submit some more...erhm..sober lighting and some wireframes. I actually made the hips smaller from what I had hehe. I was trying to avoid a female model with really skinny hips...and I guess it's somewhat personal preference...assuming I am not annihilating the anatomy in some noobish way.
Ged...yah..I need to upload a profile eh...and the back does need some love...was gonna do most of my detail in Z...but I could certainly check that curvature and make sure it's helping the model.
One thing is, like Shakira, her hips don't lie (just the odd fib here and there) hehe.
i'd hit it though.... i'd just be a bit scared that's all :poly105::poly104:
I had her lower belly a bit more rounded before...then I flattened it..but I think yer right, in renders it will look better with more roundness under the belly button...gonna see if I can dial that in some more. The shoulders probably could hang more naturally too....good call.
Thanks for the feedback!
Thanks for the crits...updates coming this week.