Decided it was high time I got back in to high poly modelling. Do you think its wise to learn z brush or stick to maya?.
I have worked with maya in the past an found it ok, but it takes me an age to make a high poly head that is worth looking at.
I presume nurbs for organic stuff is now totally out of fashion?
Some links to mesh flow/modelling high poly heads tutorials would be cool.
I did already make a head, but it needs a bit of tweaking still
cheers
Mike
Replies
Daz has a good tutorial on general modelling techniques specifically for head modelling with edge loops and in Maya, so take a look at this link and all the pages continuing on from it... http://home.comcast.net/~dpattenden/hi_poly_tut.htm
I wouldn't bother with NURBS, waste of effort these days I think, very few studios that I know of use them, especially for games.
MoP
This is a classic tut. It's not how I work personally, but it's a great tutorial that offers up a lot about topology etc.
http://www.thehobbitguy.com/tutorials/polymodeling/