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3DS max, shift issues for small-sized objects

Valentris
node
Greetings!

I got a question regarding to 3Ds max (2015 in my case) coordinate rounding topic which seems pretty fundamental, yet I somehow missed it before:
Working with quite a small sized objects (> 0,01m) I find out that simple act of clicking at coordinate position fields (X/Y/Z) leading to object in viewport making a shift in corresponding direction, and it happens for all sub-objects as well (one time for each of the objects).
My questions are: does it happen because of coordinate rounding? How to prevent this kind of shifts?

Thanks.



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