Apologies for the ominous sound of The Big Electron / other background noise. [ame=" https://www.youtube.com/watch?v=43Hoo4csmPE"]DDo 1.8 Bugs - YouTube[/ame]
Hey Guys, I ran into a bug with the mask ID editor. When I right click on the dynamsk in the DDO layer window it opens the ID editor. When I click on the ID I want to select DDO throws this error. I am using 1.8 and Photoshop CC, if you need anymore info just let me know.
Hi! I've got some request about baking ID map. Please add options to bind individual color ID to material. There was situation when after baking maps in Toolbag and painting lowpoly in Substance I needed to back and split some parts of the model, modifying and assign new materials. After rebake new models HP to LP in…
I'm watching this tutorial and when he adds a substance effect to a layer, there's an option for ID selection. I'm not seeing that option; was it removed? https://www.youtube.com/watch?feature=player_detailpage&v=Pt7UeiZj-6s#t=752 Around the 12:32 mark is where he adds it...
Hello I was recommended taking IE or ID as art school majors. I'm not very familiar with program abbreviations though. Already found out ID is Industrial Design, but how about IE? Anyone's willing to guess?
Hey guys, i've been looking for other alternatives to change my workflow to paint Material IDs in a HP object inside 3ds max. Right now it's taking me a lot of time to just select the surface and put for each polygon a different material ID, specially when i Turbosmooth my HP mesh i have to deal with selecting manually…
Hi everyone) I have materials set up for each colour in my high poly model in 3ds max(so later in substance painter it would be easier to use it for masking) But sub.painter bakes it with one uniform red colour(instead of 7 different as I have assigned) See the screenshot. Both low poly and high poly models are exported in…
I have a highpoly and lowpoly models of basket, and i want to use baked color id as mask for opacity after, but it doesn't bake at all. I assigned new material on HP model and tried to bake in maya and marmset - nothing, just flat texture. I don't know mb i don't see something obvious here, pls help.
As i understand each Id map color means new material and new texture set in Substance. Can i have different materials on same set? How much materials characters and individual props usually have if i aim for PBR?
I'm still a student and i'm having problems when trying to bake material ids in subtance. I have an asset compound of multiple parts without attach. I select the whole asset an export it as low poly, and I do the same with high poly version. Both low and high have different materials for any part and in high also have…