Hey guys, i've been looking for other alternatives to change my workflow to paint Material IDs in a HP object inside 3ds max. Right now it's taking me a lot of time to just select the surface and put for each polygon a different material ID, specially when i Turbosmooth my HP mesh i have to deal with selecting manually faces that are close to edges. It's taking me like from 30 mins to 1 hour for each HP mesh i don't know what is your approach for this? Any suggestions?
Replies
Is this using material IDs for baking purposes?
Usually I select by element instead of by polygon, a lot faster.
You can also easily split your highpoly (still in Zbrush) in many subtools while cliking auto group (in tool/polygroups) then click groups splits (in tool/subtool) to resplit your merged mesh in many elements.
But as Eric said, the easyer way is to let your highpoly in many elements.
Good luck with that Finalhart!
This is the wall i was talking about:
I don't have the problem anymore but for the rest of the assets i followed your advice and i was more careful about the process. Just splitting into separate elements inside of the model before making the HP version was really usefull for model it as separate parts when they were different elements so then putting on the material IDs were done in a matter of seconds