Hey there! Mary-Margaret Network has partnered with the industry-renowned game development college DigiPen Institute of Technology to locate a veteran 3D artist with lead experience to teach at their Singapore campus. The ideal candidate will teach courses in game environmental art, character modeling, texturing, rigging,…
I ran across this contest and I thought it would be fun to participate. But looking through the WIP's I think I may out of my league. My throne rooms theme is contrast. I envisioned an expansive space with columns so tall you could not see the tops of them and shafts of light creating contrast. Software: Autodesk Revit…
Hey guys, long time no post. I have been working on and off on reconstructing the combo rifle from The Order 1886, a PS4 game from Ready at Dawn due out in January or so 2015. I wanted it to be as close as possible to the original. Sadly enough I didn't have enough references so one concept art sheet + some E3 trailers…
Hi guys, so I'm tip-toeing more and more into PBR and reading the resources on the wiki (love the bible <3 ) and I'm trying to get my head around gamma correction and a linear workflow. I understand that when an image is shot via camera, what it actually shoots and what is on display is different due to the gamma…
Hello! I have a question for rendering from max. I am trying to render a scene that has 2 things: * Ambient Occlusion * A sun as a single source of light TO do this, I am using 2 lights in my Max file: * SkyLight * Omni Both are set to cast shadows. Both have their light intensity/multiplier set to "0.5" Right now I am…
Hello. I am a Substance Designer Painter user, but today I decided to try your Quixel Suite 2 and unfortunately I encountered some problems, so I'm writing to see if you could help me run the application for testing and take advantage of the 40% discount!!! After installing the Suite I downloaded 2 examples from your…
Just finished this scene I had been working on for the last 3 weeks or so, decided I'd remake one of my very first projects (pictured at the end) as a kind of progress shot. This time around I wanted to focus on making interesting lighting, as well as actually following the baking workflow for game-ready props, and using…
Geez, big night for HL2 mods. Episode 2 of Minerva drops, now this! Empires is a very polished looking mod for HL2 that has one player playing a traditional RTS style game, building buildings and vehicles and the like, with all the other players on the team acting as the ground troops. Load up Steam and you should get a…
Hello. I do most of my posting on CG Society but since I am thinking about going to GDC in 2015, Polycount seemed like the better place to get some feedback. I have been doing 3D now for roughly 5 years with a focus on modelling. I am mostly self learned I did go to an Art Institute for 2 years before running out of money.…
Hey guys, I'm having a hard time differentiating between 2d and 3d textures/materials/substances/shaders. It all seems so complicated. My goal is to render semi-complex scenes with walls made of individual stone blocks, rock piles, carved columns and other carved objects, maybe like a high-poly Dark Souls. I am *not*…