Hello!
I have a question for rendering from max. I am trying to render a scene that has 2 things:
- Ambient Occlusion
- A sun as a single source of light
TO do this, I am using 2 lights in my Max file:
- SkyLight
- Omni
Both are set to cast shadows. Both have their light intensity/multiplier set to "0.5"
Right now I am getting results that are very bright. The shadows are too light and the AO isn't hardly noticeable. I am using Max's default scanline renderer. I know that the reason is that I have 2 light sources filling in each others values (lights/shadows). So I am wondering if there is a solution here where I can control the AO values and shadow values to get darker results? Simplying upping the intensity of the shadows from the Omni isn't working, either.
I am wondering if anyone has suggestions for getting back control out of my lights and AO? I'd like to make the shadows darker and the AO darker, while spreading it more as well.
The reason I am using Scanline is that I can turn off anti-aliasing and texture filtering, which is important to the style I am trying to achieve.
Replies
Tho you'd certainly have more control on falloff and spread than with a skylight.
You can put a ambien/reflective Occlusion in the diffuse of the standard mat and put your diffuse in the "bright" channel.
For no AA and no filtering, go to the render setup>renderer>sampling quality min and max to 1, filter to triangle.
You could make 2 passes aswell for full control over blending in photoshop, so you could render 1 pass with skylight or AO, 1 with direct and composite...I just thought that normally AO isn't multiplied but overlayed with luminosity -50%. So, if you want to fine tune, then 2 passes. Atleast you can make both with MR or both with scanline, so no need to switch between renderers.
http://www.louismarcoux.com/MaxTips.htm
I also use light tracer for controlling AO when rendering in scanline. I also get more control with renders using exposure control.
What I typically do with ao for tanks/vehicles is to render with the base coat of paint instead of going for a ao /black/white result with nice highlights and color transitions and mix 2 or more results together to get what I want. Edit in photoshop as needed.
Also mixing maps with a flat plane and or a half open bowl that goes to the top of vehicle gives good results and a map without.
http://www.polycount.com/forum/showthread.php?t=55161
As for the spread of the ao play with spread and max distance in the rtt dialog box.
http://fsdeveloper.com/forum/showthread.php?t=425097