I thought these issues were unreal's fault but it seems that 3dsmax will not export normals in an FBX file with skinned meshes. Is there a fix for this? Do other 3d software have this issue? Not being able to bring in mesh normals really screws up my baking workflow. I have tried max 2018 and 2015. Edit: I re-exported as…
Hey guys, Just found this while on the look for a solutions on a couple of 'production halting bugs', and which saved my time and sanity and those of a couple of friends during rigging process. I know SpaceFrog is around these forums sometimes, and he's the one that made this awesome fix, just thought of spreading the word…
A mix of both of them. I have this problem, unless I split the normals (In blender I mark the edges as sharp), the tangents of the normals become very visible. I've tried using weighted normals modifier but I can't make it work
Bit of a long description for a simple question, but I recently purchased a bunch of alien creatures to use in a VR game I'm trying to develop, and I was wondering how would I go about editing some of them in ZBrush? They're FBX files, and I've managed to successfully import one into ZBrush with textures and UV maps…
Hey Guys, I have this gun ready and I want to animate it to fire. How do I come about this with a single Texture Map? I can Select everything and Just do an unwrap but would that be wise? Should I attach before I UV it? Also I want to animate it so is there a good way to do that? I can rig it but is it necessary? Please…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
I've been trying to follow this tutorial to have a displacement map work on my model that I sculpted in ZBrush- https://www.youtube.com/watch?v=wjAEtZAluGo But for some reason it doesn't work. When I use EXR file the preview in the texture tab remains black and nothing happens. When I put a TIF file for the displacement…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hello all, it's been ages since I've been on this forum! This may seem kind of convoluted, but I will try my best to explain my question. I am looking to blend two height materials to displace geometry on a mesh using the vertex painting. I have seen examples on the forum that show how to create material blending using OSL…
Hi Polycount, I've built a CCTV camera model based off of some Concept art, and to save polygons I've made the main casing of the camera one large, contiguous mesh - allowing for the bake to put all of the split-line details back in. Low Poly contiguous mesh: High Poly mesh: The issue is that because these parts of the…