Hi Polycount,
I've built a CCTV camera model based off of some Concept art, and to save polygons I've made the main casing of the camera one large, contiguous mesh - allowing for the bake to put all of the split-line details back in.
Low Poly contiguous mesh:High Poly mesh:The issue is that because these parts of the object are 'poles' (kind of), the cage is going to clip on one of the sides based on the location of the vertices - and I'm not sure how to adjust he topology (or the cage) in order to fix it. The solution I'm seeing most feasible at the moment is to separate the casing into separate meshes instead of one contiguous mesh, but this sacrifices UV space/texture resolution - especially when some areas will literally, never be seen.
I've done test bakes and these areas have caused problems in the bake due to the tightness (slight clipping) of the cage.
Cheers all.
Replies
Won't work - essentially the problem is no matter which direction I move it, it's going to clip something because of how the five edges meet it. Cheers.
It may be a case of having to accept defeat, and making a non-contiguous mesh - will make the cage much simpler, but wastes UV space.
https://www.dropbox.com/s/r2su443no0xfnba/CCTV6.max?dl=0
Cheers.
It hasn't been mentioned yet because it's bad practice, but I've had this problem before and I simply painted it out in photoshop. So if you need a last resort...
Hiya, and cheers for the post.
Wastes UV space because the original, contiguous Mesh I've posted screenshots for, and scene files for, above, has less overall surface area than a mesh that was not contiguous.
Just to clarify any confusion, contiguous is where the mesh is all attached together as one big object, and the topology all connects - whereas a non-contiguous mesh has lots of sub-objects than are not necessarily connected by topology.
I'll post an .obj file of the contiguous mesh that I linked above; in case you're not using 3DS Max.
The errors would be a bit of a pain to paint out (plus I really dislike doing it! ) because they're on the grooves of the object as opposed to being on a flat plane
Link to FBX
https://www.dropbox.com/s/0sb4n8ozokq580x/DPowell_CCTV_Camera_LP.FBX?dl=0
Link to the 3DS Max file is above - contains the highpoly object as well
Will check the FBX shortly
Got it working. I tried both methods, and they both had a very similar result. Thanks a bunch all.