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Blender- Issues with displacement and the displace modifier, exporting from ZBrush to Blender

Yogev
polycounter lvl 2
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Yogev polycounter lvl 2

I've been trying to follow this tutorial to have a displacement map work on my model that I sculpted in ZBrush-

https://www.youtube.com/watch?v=wjAEtZAluGo

But for some reason it doesn't work.

When I use EXR file the preview in the texture tab remains black and nothing happens.

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When I put a TIF file for the displacement the preview window becomes gray and the model changes, but not the way it should.

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When I plut a Normal map as a TIF file it gives me a better result, but still not in the way I expected it to work.


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What am I doing wrong? Would it be better to import the high poly mesh into Blender and bake a Displacement map there? Is there a better way to create displacement in Blender?

Model has UVs.

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