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Where's the Shoot a Bullet Modifier? Suggestions on Making This Thing Fire,

polycounter lvl 8
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Shadow2Matrix polycounter lvl 8
Hey Guys, I have this gun ready and I want to animate it to fire. How do I come about this with a single Texture Map? I can Select everything and Just do an unwrap but would that be wise? Should I attach before I UV it? Also I want to animate it so is there a good way to do that? I can rig it but is it necessary? Please let me know :D I will highly appreciate it and you will save me a lot of time trying to figure this out. I just want to do it right and not be a NooB Thanks BTW pics will be an exploded version and my Final Low Poly, I will do all the baking and texturing soon but I feel as this step is crucial and I don't want to put it to the side. A quick response will allow me to continue as soon as possible.

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  • Noors
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    Noors greentooth
    Yeah you can select several objects and unwrap them together on only one texture map. You don't have to attach them for that.
    In real time, you always have to keep the number of textures/materials/object to the minimum required.
    I don't think i'm wrong when saying that in the end, all parts must be attached, making one object, and all parts are rigged to bones.
    1 hard skinned mesh is lighter than several objects for real time engine.
  • Shadow2Matrix
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    Shadow2Matrix polycounter lvl 8
    @noors Thanks Again! That is what I shall do however, Vertex weights begins to be a troubling Idea when thinking about the topo in between the gun slider and gun, I would delete soon but it would leave an open gap for people to see. I will try it anyway and post results, textures next.
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