Hey Folks, Im planning to start a small project as practise in Unreal Engine 4 or CryEngine. It should be an outdoor environment but fairly small like 256x256 or 512x512. But I don't want it to has only the details of this resolution. I mean I creat my heightmap in vue or sculpt something in Mudbox/Zbrush and export to…
Hey everyone! I've finally finished my long term environment project, a unity adaptation of a painting by the great Zdzisław Beksiński. It was a good crash course in particle systems and substance and I even got to have fun with some of the new stuff in Unity 5. I would love to hear what you guys think of it. |…
[html] [header][h1] Hello im a newbie[/h1] [/header] [body] [p] the texture is off on the mountain and the grass is not enough just think thing looks cool[/p] https://www.facebook.com/photo.php?fbid=4293157343396&l=c28a430d0c"]https://www.facebook.com/photo.php?fbid=4293157343396&l=c28a430d0c[/body] [/html] guessing no…
Hello! My name is Marc Grunert and I am a concept artist and illustrator. If you are looking to have your passion project brought to life on the page I would love to help you with your vision! Depending on the job I charge either hourly ($30/hour) or flat rates. Feel free to follow me on my listed social media links and…
zremesher cant handle it without creating 10m faces lol. vr asset. thus normal maps are bad. parallax perhaps? how? can i bake all the details as parallax and put it onto a 50k poly asset?
hi guys, I am just wondering what is the best way to make some terrain for a still render of a character of mine. In the past, I learned, the best way to do this is to fake the real world scale by a perspective shift to avoid z-depth/clipping errors. Here a screenshot from blenderguru (i was to lazy to take one by myself).…
Our studio is developing an online game called Wind of Luck: Arena www.windofluck.com It is about naval battles on sail ships, and we’re looking for a good 3D Environment artist who would be able to create out some great locations for our game where the battles are going to happen. The number of ships during the battle can…
Hey everyone, +++++youtube.com/watch?v=9UwOrl036_A&t=96s (COPY LINK, age restricted) Reference (SKY&SMOKE background) How to add a background to a scene where camera is rotating . I use hdri map to cast reflections and I want that background would receive those reflections as well, my intention to create a more realistic…
Hey Polycount! I am working on creating some test environments and skies for a Sci-Fi, sort of Borderlands / 50s comic inspired game I am working on with a few friends. Since sky makes up about 50% of what's on screen I want to take some time and make sure it looks nice! I've got some basic animation going too:…
Hi! Please help, I am trying to solve the problem and I can't do it. I am creating some terrain in world machine. Then I get diff, displacement, normal, .. maps which I am using in 3ds Max. The slopes are steep and I have to deal with some ugly bitmap distortions. 1. solution - Vray 3 planar tex -I do not have it in my…