Hey everyone!
I've finally finished my long term environment project, a unity adaptation of a painting by the great Zdzisław Beksiński. It was a good crash course in particle systems and substance and I even got to have fun with some of the new stuff in Unity 5. I would love to hear what you guys think of it.
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https://www.youtube.com/watch?time_continue=41&v=Ai86qcy47dcI also want to thank everyone that responded to my technical talk thread a few months back. Sorry for not responding, I was swamped with exams, but the feedback helped
Block out phase
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Close up of the figures on the spires. Sculpted, retopoed, and textured by myself. Ive taken to calling them "Beksinski's ghouls"
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Inspector View nearing completion
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Reference
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Replies
Are these fog sheets in the 3rd screenshot? I'm trying to get better with particle systems myself and would like to see how you made the horizon effect.