Hey everyone!
I've finally finished my long term environment project, a unity adaptation of a painting by the great Zdzisław Beksiński. It was a good crash course in particle systems and substance and I even got to have fun with some of the new stuff in Unity 5. I would love to hear what you guys think of it.
|
https://www.youtube.com/watch?time_continue=41&v=Ai86qcy47dcI also want to thank everyone that responded to my technical talk thread a few months back. Sorry for not responding, I was swamped with exams, but the feedback helped
Block out phase
Close up of the figures on the spires. Sculpted, retopoed, and textured by myself. Ive taken to calling them "Beksinski's ghouls"
Inspector View nearing completion
Reference
Replies
Are these fog sheets in the 3rd screenshot? I'm trying to get better with particle systems myself and would like to see how you made the horizon effect.