I'm not asking which software is objectively the worst, or how do they compare, but which one you, personally, hate - but must - use. 3D or 3D-related software, of course.
Just finished up on this little personal project. He's 4.3k tri's and uses a 2048x2048 dif, spec, normal and gloss map. Little high specs, but i wanted to get the most from my bakes. Modelling in maya 2012 and zbrush, textures in photoshop, rendered from marmoset toolbag. Wires and maps Highpoly headsculpt: Cheers for…
I dont really understand how software can ever be a service, activating a licence is just a switch. I cant come to your house and turn on your oven and claim that I have provided you with a service for which you must pay me monthly...the electricity the oven uses is a service not switching on the oven.
A friend and I have been pondering the idea of making a music video for the song "The Dust Storm" by Those Poor Bastards [ame] http://www.youtube.com/watch?v=bhq55-zWXQA[/ame] I've been putting a character together the last couple of days to try out some ideas and a different technique. I first drew the textures, put them…
Hi, In your opinion , what is the most wanted job positions today in games industry? is it 3d artist (what kind? hard surface or organic?) is it rigger? is it technical artist? is it animator? is it vfx artist? is it concept artist?
So this is going to sound weird, but I'm looking for someone to make a head sculpt/bust of an obscure "What If?" Character known as "Spider Ma'am" aka Aunt May with Spider-Man powers. I'm trying to make a custom action figure for her, but In order to do that I need an appropriate head sculpt. For various reasons I'm much…
Having a good understanding of proper topology is of course a must. You could consider reading about how subdiv surfaces work and what they are (Wiki). An understanding of the underlying mechanics might help you when you run into issues. But yea you really nailed it. As a new modeler, what software are you looking at and…
An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
For starters, don't use screenshots like that. And if you must then at least crop them. Its much better to export the render passes from the "Render" menu. As for the model, the anatomy is just kind of off. I would suggest sculpting more normal looking faces to get an understanding of the underlying form and anatomy before…