An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of complaint (and therefore deserves the most generic sort of feedback?) but I never quite felt like I knew what I was doing. Here are some progress shots:
Finally, the least appealing image: final polygroups.
I note some of my regrets in the pics, but I'm sure there's plenty more to regret! I won't tell you how long I dragged my feet on this one.
I don't think I've even observed enough digital sculpting to know good practice from bad- I'd probably benefit from sitting in on other critiques... but for now, what would you have done differently? What comes next? Study the face, watch the pros, put some more books in the queue? Thanks in advance for any pointers at all!
Oh, it's embarrassing but not as bad as you think! I just went back into my pile of ZPR files when I was done and took the pictures that stood out as milestones (I gave the ZPRs little names, for instance, hwguy.025.EarRestart.ZPR)
I had perspective off when I took that silhouette shot- seems I just uh, forgot to turn it on for each successive shot.
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I had perspective off when I took that silhouette shot- seems I just uh, forgot to turn it on for each successive shot.