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What is the most wanted profession today in the field of gaming?

polycounter lvl 5
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focus_method polycounter lvl 5
Hi,
In your opinion , what  is the most wanted job positions today in games industry?
is it 3d artist (what kind? hard surface or organic?)
is it  rigger?
is it technical artist?
is it animator?
is it vfx artist?
is it concept artist?

Replies

  • NikhilR
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    NikhilR polycounter
    I'd say technical artist, followed by animator/vfx then rigger and 3d artist, last being concept artist.

  • focus_method
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    focus_method polycounter lvl 5
  • Fabi_G
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    Fabi_G high dynamic range
    I think it depends on the team/project. With content, presumably lot out outsourcing is happening, which needs to be implemented by the team. Larger AAA efforts probably require specialized people, smaller projects people who can do multiple things. I think it's always helpful to have an idea of the dependencies and to be able work in engine, to integrate and check assets while working on them. As for the positions you mentioned, I think some disciplines are left out, perhaps the Art Disciplines listed as topics in the wiki is a starting point. I think disciplines have a varied amount of tech (depending on the specific work ofc), eg. character artist likely has rigging knowledge, lighting artist can do vfx and so on.

    If you ask this to figure out your path, I would try out different disciplines (perhaps through challenges, modding, side projects), after all you don't want to get stuck in a discipline you don't like (but it's also possible to pivot, sometimes can happen based on a projects need).
  • ModBlue
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    ModBlue polycounter lvl 7
    I would assume Technical Artist as that's the job I see the most of. Animation is probably in 2nd place.
  • Indi2410
    tech artist/rigger and animator is job role I see being posted frequently on Linkedon when looking for game artists.
  • scottycharly
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    scottycharly polycounter lvl 11
    I agree with most of the above. From what I can see in my area: TechArt, Rigging, Tech Anim and UI/UX are always in high demand and people in those role can sometime rise fast in senior or lead positions.

    Concept art is the opposit. Even highly talented and experienced artist can have a hard time getting a job, especially with AI.

    Anim, Texture and 3D modeling is in the middle with Anim slightly more in demand. But to get into Anim you need to be good because an artist can get away with average modeling or texture, but average anim is aeasy to spot and can make a game look bad.
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