Just finished up on this little personal project. He's 4.3k tri's and uses a 2048x2048 dif, spec, normal and gloss map. Little high specs, but i wanted to get the most from my bakes.
Modelling in maya 2012 and zbrush, textures in photoshop, rendered from marmoset toolbag.
Wires and maps
Highpoly headsculpt:
Cheers for looking!
Replies
For the teeth, I would make them more dangerous by popping them out with some extra geometry of their own.
At first i planned on doing a ton of variation on the face to make it none symetrical, but it just never ended up going that way haha, so yea, theres alot of wasted space on that part. With the metal pieces, is it not worth them being individually unwrapped? i thought the scratches would be too obviously mirrored considering how close up everything is meant to be viewed on a bust. I do agree with the teeth though, when it spins around the silhouette is kinda crappy at the front, too flat and not enough variation. Main issue there was my sculpt (which started out as a doodle, so didnt have all the parts planned out) didn't have seperate teeth/teeth that stuck out, but it's definately something that i think would help.