Heyo =) A while ago the legendary Serge Birault posted a sick batman sketch on facebook, so i used it as a practice sculpt. It turned out pretty well so i figured i'd share it :) Currently i'm working on practicing lighting...presentation is something i kinda suck at. A few guys in the google hangout have given me some…
Looking good. I like the style. Here are my suggestions. Note I'm not a character artist/modeler but I feel I do have an eye for detail :) Take it for what it's worth. Hair is too symmetrical. Break it up. Oh yea, make his face asymetrical too. Doesn't need to be much. His nose points towards either side a little or the…
Here is a bust of the Dark Lord "Voldemort" that I have been wanting to do for some time now and seeing other people's attempts really got me inspired to attempt it myself. Still a lot needs work, especially in the facial expression, but it's a start. I spent majority of today working on it and really got to a good point…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
Hey everyone! I've been working on an realistic bust of Dolores from Westworld. I'd like some critique on her facial features and how close to a likeness I have. Thanks!
Any C&C and guidance is welcome. This is real-time from within ZB. Can't say I know how to render in ZB and I haven't seen too many tuts about that particular subject. I tried as hard as I could to get the veins right and I think I'll never be happy with them... The original bust was sculpted by Peter Murphy and the skin…
Hello polycount. Here's a bust I made of Sona from League of Legends in my spare time. Comments and crits welcome! I went for more of a realistic style with my piece.Screencaps using Xoliul's shader.
Currently Working on a Medieval Assassin bust. So far I focused on the armor more than the face. I'm trying to show personality and character through the face. I'm looking for a neutral character that follows her own goals and play by her own rule. Moreover it is the type of character that can be an antagonist at the…